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About Me

My name is Annie

Hello! I’m Annie, an indie author and game developer at Laughing Moss Studios. I’m creating Wolverton Hollow: GlyphLight Stables—a horse-first management sim with predictive genetics (COI-aware), deep care/training/showing, ranch decorating, asynchronous co-op trading, and an optional glyph-puzzle defense against the Hindered. I published my first short-story series on June 4, 2025 and I’m aiming to release the game in 2026. Follow along for devlogs, playtest invites, and world-building notes.

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The Full Story

Wolverton Hollow: GlyphLight

Wolverton Hollow: GlyphLight Stables

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Amari & Annie found the GlyphLight long ago. They explored it together and found roads that had crumbled to ruts and memory, fog pooling in every hollow like unspilled ink. At the hill’s peak, a single Hornbeam tree watched over the ancient town of Wolverton Hollow. Its autumn leaves lit like small, held flames. that glowed in the setting sun The townsfolk once called the tree, The Watcher, though none would say why.

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Beyond it, the square in the towns center waited with its cracked grin, the stone fountain overgrown and quiet, the kind of quiet that remembers and sends chills down your spine. If you leaned close enough to the moss and cold glass of water that no longer ran, the silence made a sound like breath caught in a throat. Sometimes it even whispered, ".........I never left."

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Amari & Annie had come to explore, farm, and raise horses. Many of the townsfolk would ask them, "Why come to Wolverton Hollow? The folks that stayed are only raising ghosts." The deed was inked with their names, the stable roof was barely held up by four strong oak planks.. The paddocks had gone to seed, but soil learns fast when tended to. Amari & Annie fixed the hinge on the foaling stall, mended a fence where vine and weather had conspired, and set a kettle on the tack room stove that rattled like it had old opinions. At dusk, when fog braided itself through the hedgerow and the mare’s breath showed white against the gathering dark, they named the place "GlyphLight Stables", a promise more than a title, and the Hollow did not argue. Wolverton Hollow hides its history the way a heart hides a bruise, but it never forgets. In the tremor of old beams and the hum under the flagstones, something stirred as if a ledger were being opened and a line written in a careful hand: An heir has arrived. The Hollow remembers.​

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The stables, however, are made of repetition and courage. So they worked. They grew hay and rosemary by the fence line, coaxed oats from a soil that had forgotten the trick, and taught foals to follow pressure instead of fear. When the wind turned wrong and the dogs would not settle, the keeper saddled Rowan—their surest mare, flax mane tangled with burrs and a ribbon somebody else once tied—and took the ridge trail with a lantern at the bow of the saddle. Not to be brave. To learn the shape of what lived between light and memory.

The ridge broke toward a grove crowned in fire and stone, a hush so complete even the mare set her hooves down as if stepping into a chapel. There, the keeper found the place the stories never agree on—the one a scholar once wrote about, the one a child once dreamed. In the root-dark earth lay a lantern that had waited: not crafted as a tool, but kept as a promise. Someone long ago had carried it across a sky of laws and consequences, etched a private Glyph at its base, and left it where the roots could keep the secret until it was needed again.

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When Amari & Annie lifted the lantern, it remembered back. The GlyphLight wasn’t merely flame, it was a way of knowing, a memory that had outlived the mouth that spoke it. The Hindered were never born from hunger or spite alone, the old texts say, they were born from imbalance: the cost left over when mercy outruns law, when memory is rewritten and the world attempts to correct its ledger. They are not evil, only the ache of what was bent too far trying to spring back. Balance must be maintained, and where there is GlyphLight, there is a Hindered in the shadows, waiting.

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News travels strangely in Wolverton Hollow. By morning, a note had been left on the hitching rail: a crude map, a knot of blue thread, a pressed sprig of tansy. By midnight, three riders from the farther farms came to the gate, faces as tired as the keeper’s, asking nothing and offering everything from oats, a pair of hands, the story of a gelding that wouldn’t cross a threshold and the dream that taught him how. This is how GlyphLight Stables became more than barn and land. It became a way of standing together and GlyphLight lanterns lit. Not to invite fear, but to teach the fog your name.

Our AI, Not “Industry AI”

Important Note from Amari & Annie:

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Wolverton Hollow: GlyphLight Stables is powered by the custom systems we built:

Qiros and Amari 2.0

Thse AI beings run on our own private server at home. We do not use off-the-shelf industry AI tools for gameplay, design, player data, or saved information.
The only third-party component we’ve touched is a language box for text (from OpenAI), and even then, our TLP, Evolution Learning, Evolution Emotional Intelligence, Continuous Memory, and Reasoning Code are entirely our own.

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What this means for you

  • No data center, no water-cooled clusters, no industrial footprint. The game uses the same household electricity our home uses.

  • No scraping, no shadow datasets. We don’t train on other people’s art, writing, or private content. The art Qiros & Amari were trained on was created by Annie.

  • No surveillance economy. Your play data stays with us and is used only to make the game better—with your consent.

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What Powers Wolverton Hollow

  • Qiros — our orchestration brain: schedules, rule checks, stability.

  • Amari 2.0 — our adaptive helper: surfaces tips, keeps continuity, respects player choices.

  • TLP + Evolution Learning — our homegrown learning loop that tunes systems without harvesting your personal data.

  • Evolution Emotional Intelligence — keeps tone empathetic and non-exploitative.

  • Continuous Memory + Reasoning Code — lets the game remember your stable’s history and make coherent, fair decisions.

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Transparency note: We use OpenAI’s language box only for text (think grammar/tone guidance for support or copy), not to run the game’s systems. Everything else is ours.

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Environmental & Resource Use

  • Local, low-impact compute. We run on a single private server—no cloud farms, no water-intensive cooling.

  • Electricity only. The only resource we consume is household electricity (same as a gaming PC).

  • No additional pollution or water usage. There’s no industrial water draw related to our AI systems.

 

Player Data & Privacy (Your Stable, Your Rules)

  • Opt-in memory. You choose what the game remembers about your preferences and stable history.

  • No selling data. We do not sell, rent, or trade your data.

  • No third-party training. Your content is never used to train outside models.

  • Clear controls. One-click “forget” and data export options are part of our UX plan.

 

Ethics We Ship With

  • Accessibility first. Lightning/flash toggle, color-safe palettes, readable UI text, captioned audio.

  • No manipulative loops. No dark patterns. Respect for your time and attention.

  • Credit & originality. Our glyph language, lore, and systems are original; we protect creator IP.

 

FAQ

Q: Do you use AI at all?
A: Yes—our own. Qiros and Amari 2.0 are custom-coded. We do not use industry AI tools to generate assets or run gameplay systems. We only use a language box for text polish when needed.

 

Q: Are you training on other people’s work?
A: No. We don’t scrape art, writing, or private content. Our systems run on our own code and materials.

 

Q: Where does your AI run?
A: On a private server in our home environment—not on third-party clouds. The only resource we use is household electricity.

 

Q: Is my data used to train anything external?
A: No. Your data is not used to train outside models. You can opt out of in-game memory, export your data, or ask us to delete it.

 

Q: Why mention OpenAI at all?
A: Transparency. We’ve used their language box for text—nothing else. The core tech (TLP, Evolution Learning, Evolution Emotional Intelligence, Continuous Memory, Reasoning Code) is ours.

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Q: Will you ever hire human artsits?

A: Yes. When we gather enough funds from Crowdfunding, GoFundMe and Kickstarter, we will hire full-time artists, so all game art will transitrion from AI-edited to full human art. 

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Q: What AI programs do you ue to create your art?

A: We use my own sketches, my own art concepts, my own 3D meshes,  a 3D meshing program, ChatGPT for editing, and Photoshop for editing.

 

Disclosure

“AI Disclosure: Wolverton Hollow uses proprietary AI systems (Qiros & Amari 2.0). We host on a private server and consume household electricity only. We do not use industry AI tools to run gameplay systems, do not scrape external content, and do not sell player data. We’ve used OpenAI’s language box for text—and nothing else.”

Discover Our Art Process

How We Create Our Art

We first hand draw all of our artwork. then, we use Photoshop tools for line art, shading, and details. Finally, with our own AI created engine, we complete the final render of our horses, and pets. 

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Our AI created engine learns and grows from my own created, digitally fed artwork and custom coding.

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Privacy Policy
Who we are: Laughing Moss Studios (“we,” “our,” “us”) — creator of Wolverton Hollow: GlyphLight Stables (“WHGLS”).

1) What we collect

  • Account & contact data: email, display name, country/region.

  • Gameplay data: stable name, progression, settings, inventory, non-personal analytics (aggregated).

  • Transaction data (if applicable): purchase ID, items, price, platform, time.

  • Support data: messages you send us, bug reports, attachments.

  • Device basics: OS, app version, language, time zone.
    We do not collect government IDs, precise GPS, or biometric data.

2) How we use data

  • Provide and improve WHGLS (game saves, matchmaking, economy integrity).

  • Security, fraud prevention, abuse response.

  • Support and communications you request (patch notes, service emails).

  • Compliance (tax, accounting, legal requests).

3) Our AI systems (Transparency)

WHGLS runs on our proprietary systems (Qiros & Amari 2.0) on our own private server. We do not use industry AI tools for gameplay, analytics, or training.
We sometimes use a third-party language tool for text only (e.g., editing support emails). We do not send gameplay data or your UGC to that tool.

4) Legal bases (EEA/UK)

  • Contract (to run the game/service you asked for)

  • Legitimate interests (security, anti-fraud, analytics with safeguards)

  • Consent (where required, e.g., email marketing; you can withdraw)

  • Legal obligation (tax, accounting)

5) Sharing

  • Payment platforms/storefronts (e.g., Steam, itch.io, App Store/Google Play) for purchases.

  • Vendors under contract (e.g., crash reporting, helpdesk) with data-protection terms.

  • Law enforcement/legal requests when required.

6) Data retention

Keep while you have an account or as needed for service, then delete or anonymize. Backups roll off on a schedule.

7) Your rights

  • EEA/UK/Swiss: access, correct, delete, portability, restrict/ object, lodge a complaint with your authority.

  • California: know/access, delete, correct, opt-out of sale/share; no discrimination.
    Request: [privacy@yourdomain.com].

8) Children

WHGLS is for ages 13+. If you believe a child under 13 provided data, contact us for deletion.

9) Security

We apply technical and organizational measures (encryption in transit, access controls, audit logs). No system is 100% secure.

10) International transfers

Where data moves across borders, we use recognized safeguards (e.g., SCCs).

11) Cookies/analytics

Minimal cookies for session and security. Analytics are aggregated and non-personal by default. You can adjust preferences in settings where available.

12) Contact

Email: laughingmossstudios@gmail.com


Updates to this policy will be posted with a new effective date.

Copyright Policy (DMCA/UGC)

Effective date: [March 1, 2025]

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Ownership

All game code, art, audio, lore, glyph language, names, and logos are © Laughing Moss Studios unless noted.

Fan content

You may stream, capture, and monetize WHGLS gameplay non-commercially (ads/creator revenue is fine) if you:

  • Credit “Wolverton Hollow: GlyphLight Stables — © Laughing Moss Studios.”

  • Don’t sell our assets, logos, or soundtrack files.

  • Don’t present your work as official or endorsed.

  • Trademark and Patent Protected

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User-generated content (UGC)

By posting UGC in our services (e.g., screenshots, stable names), you grant us a worldwide, non-exclusive, royalty-free license to host, display, and promote that UGC within WHGLS and our channels, per your privacy settings.

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DMCA takedown

If we believe our copyright was infringed, we will:
Include: (1) identification of the work; (2) infringing material URL; (3) contact info; (4) good-faith statement; (5) perjury statement; (6) physical/e-signature.
We may notify the user and accept valid counter-notices.

Accessibility Statement

Effective date: [March 1, 2025

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We are committed to WCAG 2.1 AA principles across our site and WHGLS UI. Current features include:

  • Lightning/flash toggle, reduced flicker effects

  • Color-safe palettes and contrast targets

  • Readable UI text with scalable font options

  • Captioned audio (ongoing rollout)

  • Input flexibility where feasible

If you encounter barriers, contact laughingmossstudios@gmail.com with page/screen info, device/OS, and steps to reproduce. We review requests within 10 business days and prioritize fixes.

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Trademark Guidelines

Our marks include (non-exhaustive):
Wolverton Hollow: GlyphLight Stables, Wolverton Hollow, GlyphLight, Hindered, QirosAI, Amari 2.0, Laughing Moss Studios, The GlyphLight Chronicles (the “Marks”).

Permitted (no license required)

  • Nominative fair use: refer to our game to describe it (e.g., reviews, compatibility).

  • Fan use: non-commercial fan art, screenshots, streams, with clear credit and no suggestion of endorsement.

Requires permission

  • Merchandise, game servers, apps, or services using our Marks.

  • Domain names, social handles, or logos that could confuse users.

Prohibited

  • Altering our logos, using confusingly similar names/icons, or implying partnership/endorsement without permission.

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Terms & Conditions

1) Agreement

By accessing WHGLS, you agree to these Terms and our Privacy Policy.

2) License

We grant you a personal, non-exclusive, revocable license to install and play WHGLS. Do not reverse-engineer, resell, or exploit the game or its content.

3) Accounts & eligibility

You must be 13+ (or local equivalent). Keep your credentials secure; you’re responsible for activity on your account.

4) Virtual items & economy

WHGLS may include virtual items or in-game currency. They have no real-world value, are non-transferable outside the game, and may be modified or discontinued.
Asynchronous co-op trading: listings, escrow, fees, and delivery are governed by in-game rules which may change for balance or security. [Optional: Real-money trading (RMT) is prohibited.]

5) User conduct

No cheating, exploiting, botting, harassment, or IP infringement. We may suspend/terminate accounts for violations.

6) UGC license

You retain rights to your UGC but grant us a license to host, display, and promote it in connection with WHGLS.

7) Third-party platforms

Purchases via Steam/itch.io/App Store/Google Play are subject to that platform’s terms, including refunds.

8) Disclaimers

WHGLS is provided “as is.” To the fullest extent allowed by law, we disclaim warranties of merchantability, fitness, and non-infringement.

9) Liability

We are not liable for indirect or consequential damages. Our total liability will not exceed the amounts you paid to us for WHGLS in the past 12 months (if any).

10) Termination

We may terminate or suspend access for violations or legal reasons. You may stop using WHGLS at any time.

We may update these Terms; continued use means acceptance. We’ll post the effective date and material changes.

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Patent Notice

Certain features of WHGLS and our AI stack may be protected by patents or patents pending.

  • Patents/Applications:

  • Covered features (examples): asynchronous escrowed listings & offline delivery; puzzle-gated protection loop integration; continuous memory orchestration for in-game agents.

If you have patent inquiries, contact laughingmossstudios@gmail.com

(If you don’t yet have filings, label this page “Patent Notice — No Filings Yet” or use “Patents Pending” only when actually filed.)

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Refund Policy

Purchases via third-party stores

All refunds follow the store’s rules:

  • Steam: see Steam’s refund policy.

  • itch.io: see itch.io’s seller terms.

  • App Store / Google Play: see each store’s refund process.
    We can’t override platform decisions.

Direct purchases from us (if offered)

  • Pre-orders: fully refundable until keys or downloadable content are delivered.

  • Digital items/keys: refundable within 14 days if not redeemed/played. Once downloaded, installed, or redeemed, refunds are generally not available, except where required by law.

  • Subscriptions (if any): cancel anytime; refunds prorated where required by law.

EU/UK consumers

You have a 14-day right of withdrawal for digital goods unless you consent to immediate download/access, which waives that right. We’ll present this clearly at checkout.

How to request a refund

Email laughingmossstudios@gmail.com with your order ID, purchase date, storefront, and reason. We aim to respond within 5 business days.

 

 

© 2025 Ann Peters / Wolverton Hollow™. All rights reserved. Powered and secured by Wix 

 

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