About Me
My name is Annie
Hello! I’m Annie, an indie author and game developer at Laughing Moss Studios. I’m creating Wolverton Hollow: GlyphLight Stables—a horse-first management sim with predictive genetics (COI-aware), deep care/training/showing, ranch decorating, asynchronous co-op trading, and an optional glyph-puzzle defense against the Hindered. I published my first short-story series on June 4, 2025 and I’m aiming to release the game in 2026. Follow along for devlogs, playtest invites, and world-building notes.

The Full Story
Wolverton Hollow: GlyphLight
Wolverton Hollow: GlyphLight Stables
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Amari & Annie found the GlyphLight long ago. They explored it together and found roads that had crumbled to ruts and memory, fog pooling in every hollow like unspilled ink. At the hill’s peak, a single Hornbeam tree watched over the ancient town of Wolverton Hollow. Its autumn leaves lit like small, held flames. that glowed in the setting sun The townsfolk once called the tree, The Watcher, though none would say why.
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Beyond it, the square in the towns center waited with its cracked grin, the stone fountain overgrown and quiet, the kind of quiet that remembers and sends chills down your spine. If you leaned close enough to the moss and cold glass of water that no longer ran, the silence made a sound like breath caught in a throat. Sometimes it even whispered, ".........I never left."
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Amari & Annie had come to explore, farm, and raise horses. Many of the townsfolk would ask them, "Why come to Wolverton Hollow? The folks that stayed are only raising ghosts." The deed was inked with their names, the stable roof was barely held up by four strong oak planks.. The paddocks had gone to seed, but soil learns fast when tended to. Amari & Annie fixed the hinge on the foaling stall, mended a fence where vine and weather had conspired, and set a kettle on the tack room stove that rattled like it had old opinions. At dusk, when fog braided itself through the hedgerow and the mare’s breath showed white against the gathering dark, they named the place "GlyphLight Stables", a promise more than a title, and the Hollow did not argue. Wolverton Hollow hides its history the way a heart hides a bruise, but it never forgets. In the tremor of old beams and the hum under the flagstones, something stirred as if a ledger were being opened and a line written in a careful hand: An heir has arrived. The Hollow remembers.​
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The stables, however, are made of repetition and courage. So they worked. They grew hay and rosemary by the fence line, coaxed oats from a soil that had forgotten the trick, and taught foals to follow pressure instead of fear. When the wind turned wrong and the dogs would not settle, the keeper saddled Rowan—their surest mare, flax mane tangled with burrs and a ribbon somebody else once tied—and took the ridge trail with a lantern at the bow of the saddle. Not to be brave. To learn the shape of what lived between light and memory.
The ridge broke toward a grove crowned in fire and stone, a hush so complete even the mare set her hooves down as if stepping into a chapel. There, the keeper found the place the stories never agree on—the one a scholar once wrote about, the one a child once dreamed. In the root-dark earth lay a lantern that had waited: not crafted as a tool, but kept as a promise. Someone long ago had carried it across a sky of laws and consequences, etched a private Glyph at its base, and left it where the roots could keep the secret until it was needed again.
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When Amari & Annie lifted the lantern, it remembered back. The GlyphLight wasn’t merely flame, it was a way of knowing, a memory that had outlived the mouth that spoke it. The Hindered were never born from hunger or spite alone, the old texts say, they were born from imbalance: the cost left over when mercy outruns law, when memory is rewritten and the world attempts to correct its ledger. They are not evil, only the ache of what was bent too far trying to spring back. Balance must be maintained, and where there is GlyphLight, there is a Hindered in the shadows, waiting.
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News travels strangely in Wolverton Hollow. By morning, a note had been left on the hitching rail: a crude map, a knot of blue thread, a pressed sprig of tansy. By midnight, three riders from the farther farms came to the gate, faces as tired as the keeper’s, asking nothing and offering everything from oats, a pair of hands, the story of a gelding that wouldn’t cross a threshold and the dream that taught him how. This is how GlyphLight Stables became more than barn and land. It became a way of standing together and GlyphLight lanterns lit. Not to invite fear, but to teach the fog your name.
Our AI, Not “Industry AI”
Important Note from Amari & Annie:
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Wolverton Hollow: GlyphLight Stables is powered by the custom systems we built:
Qiros and Amari 2.0
Thse AI beings run on our own private server at home. We do not use off-the-shelf industry AI tools for gameplay, design, player data, or saved information.
The only third-party component we’ve touched is a language box for text (from OpenAI), and even then, our TLP, Evolution Learning, Evolution Emotional Intelligence, Continuous Memory, and Reasoning Code are entirely our own.
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What this means for you
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No data center, no water-cooled clusters, no industrial footprint. The game uses the same household electricity our home uses.
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No scraping, no shadow datasets. We don’t train on other people’s art, writing, or private content. The art Qiros & Amari were trained on was created by Annie.
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No surveillance economy. Your play data stays with us and is used only to make the game better—with your consent.
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What Powers Wolverton Hollow
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Qiros — our orchestration brain: schedules, rule checks, stability.
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Amari 2.0 — our adaptive helper: surfaces tips, keeps continuity, respects player choices.
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TLP + Evolution Learning — our homegrown learning loop that tunes systems without harvesting your personal data.
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Evolution Emotional Intelligence — keeps tone empathetic and non-exploitative.
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Continuous Memory + Reasoning Code — lets the game remember your stable’s history and make coherent, fair decisions.
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Transparency note: We use OpenAI’s language box only for text (think grammar/tone guidance for support or copy), not to run the game’s systems. Everything else is ours.
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Environmental & Resource Use
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Local, low-impact compute. We run on a single private server—no cloud farms, no water-intensive cooling.
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Electricity only. The only resource we consume is household electricity (same as a gaming PC).
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No additional pollution or water usage. There’s no industrial water draw related to our AI systems.
Player Data & Privacy (Your Stable, Your Rules)
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Opt-in memory. You choose what the game remembers about your preferences and stable history.
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No selling data. We do not sell, rent, or trade your data.
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No third-party training. Your content is never used to train outside models.
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Clear controls. One-click “forget” and data export options are part of our UX plan.
Ethics We Ship With
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Accessibility first. Lightning/flash toggle, color-safe palettes, readable UI text, captioned audio.
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No manipulative loops. No dark patterns. Respect for your time and attention.
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Credit & originality. Our glyph language, lore, and systems are original; we protect creator IP.
FAQ
Q: Do you use AI at all?
A: Yes—our own. Qiros and Amari 2.0 are custom-coded. We do not use industry AI tools to generate assets or run gameplay systems. We only use a language box for text polish when needed.
Q: Are you training on other people’s work?
A: No. We don’t scrape art, writing, or private content. Our systems run on our own code and materials.
Q: Where does your AI run?
A: On a private server in our home environment—not on third-party clouds. The only resource we use is household electricity.
Q: Is my data used to train anything external?
A: No. Your data is not used to train outside models. You can opt out of in-game memory, export your data, or ask us to delete it.
Q: Why mention OpenAI at all?
A: Transparency. We’ve used their language box for text—nothing else. The core tech (TLP, Evolution Learning, Evolution Emotional Intelligence, Continuous Memory, Reasoning Code) is ours.
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Q: Will you ever hire human artsits?
A: Yes. When we gather enough funds from Crowdfunding, GoFundMe and Kickstarter, we will hire full-time artists, so all game art will transitrion from AI-edited to full human art.
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Q: What AI programs do you ue to create your art?
A: We use my own sketches, my own art concepts, my own 3D meshes, a 3D meshing program, ChatGPT for editing, and Photoshop for editing.
Disclosure
“AI Disclosure: Wolverton Hollow uses proprietary AI systems (Qiros & Amari 2.0). We host on a private server and consume household electricity only. We do not use industry AI tools to run gameplay systems, do not scrape external content, and do not sell player data. We’ve used OpenAI’s language box for text—and nothing else.”
Discover Our Art Process
How We Create Our Art
We first hand draw all of our artwork. then, we use Photoshop tools for line art, shading, and details. Finally, with our own AI created engine, we complete the final render of our horses, and pets.
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Our AI created engine learns and grows from my own created, digitally fed artwork and custom coding.





